Revolver and Co Switch Review – Robots, Guns, and Your Brain
Before installing Revolver and Co for the Nintendo Switch, I only had the thumbnail image on the Nintendo Switch home screen to tell me what I was in for. I wrote down my thoughts and predictions as to what the game would be like so that after the review I could compare. Here’s what I wrote:
“This is probably going to be a cute indie 2D platformer. It will be short and the level design will be good at times, though it will fall into mediocrity amongst the copious amounts of platformers that you can find on the eShop. The graphics will be mediocre, but my wife will call them cute. I’ll give it maybe a 50 out of 100.”
Let’s see if I was right!
I installed it quickly, booted it up, and the aesthetic was immediately pleasing. You’re in control of a character named Izzy who is having witty and often meme and pop culture referenced text conversations with her boss. The game is set in the future, after an apparent takeover of the world by robots, and your job is to shoot them to death. That sounds like it’s going to be a violent and action filled game. Much to my surprise, however, the game is far from that.
The graphics are the kind my wife would call cute, but they immediately make sense when you face your first enemy. Izzy casually walks forward and suddenly a robot appears in front of her. Then you find yourself a part of the most addictive pub quiz simulator I’ve ever played.
The first piece of trivia I had to respond to asked me to guess a number between zero to one hundred that would make up the amount of characters in the full name of the Welsh village who’s shorter name is “Llanfair PG”. I was a bit caught off guard and guessed zero despite the answer being much higher (I could tell you, but then that’s a whole question I’ve ruined for you!). The closer to correct your answer is, the less ammo you waste and the more money you get, allowing you to buy powers and upgrades. If you use up too much ammo, you lose and need to start the round again. It can be quite intense, but it’s always a lot of fun.
Throughout the many areas and levels in the game, there are multiple types of questions you are asked. You can be asked to put a pinpoint on a world map or told to guess how much someone weighs, average house prices, or a year a big world event happened. There’s a lot of different types of trivia that comes at you, and it keeps the process feeling fresh and intense.
It wasn’t long after starting that my wife walked in the room and got into it, too. She was taking guesses (Sometimes educated, other times not so much) and trying to help me clear more and more levels. She gave up, however, upon learning how long Netflix has existed as a company. We were both caught well off guard.
It’s safe to say my predictions for the game were way off. This is the kind of game that everyone could enjoy. This leads to one of the few downsides of it, and that’s the lack of any sort of multiplayer. I understand that it would be hard to get a good multiplayer mode added into a game like this, where a single screen is all you have, so it’s not a huge issue.
I’d also add that it wouldn’t be hard to have five people all take guesses and just manually keep score, or even just work as a team instead of against each other. You’ll have some great times, regardless of how you want to play!
This is especially true when looking at the range of challenges. There are music questions, history questions, technology questions, sports questions, and many other categories. I used such vague categories as examples, because they truly are vague. You could be asked how much a certain violin weighs, or you could be asked when Alanis Morisette released a specific album. It’s all over the place, which is a good thing, as any good pub quiz will give you as broad a range of questions as possible.
To help you along the way, you can unlock bonuses and power-ups to give you the edge. There are three main power-ups you can use. A “Confidence Gambit” which will increase your rewards if you get it right, but also increase your wasted ammo if you are incorrect. You can use Shielding Goggles when you aren’t sure, and they’ll prevent you from using up more than twenty ammo no matter how incorrect you are. Alternatively to both, you could just throw out a Question Nuke, which will skip the question, while only rewarding you half of the rewards.
There are some options to help you with certain things as well. For example, I was able to add a marker that would convert currency into Australian Dollar, giving me a better idea of what I was answering. You can also display imperial weight and distances, and also a cursor speed.
The music in Revolver and Co is fitting to the silly tone of the game in general, but it’s not really something you’ll take a lot of notice of while you play the game. Revolver and Co will have you paying more attention to deduct an answer as close to correct as possible rather than having you focus on the sounds coming from the game. Consider the audio an added bonus.
Based on all of that, it’s safe to say that my predictions couldn’t have been more incorrect. I missed the mark on either most or all of my predictions, which I guess goes to show that you can’t judge a game by its thumbnail.
I’d say that overall Revolver and Co has potential to be a real sleeper hit, especially for streamers. The wide range of brain busters and the general method of not needing to get the correct answer, but instead just needing to get “as close as possible” could definitely make for some fun times. Whether you are at a party or on your own, you’ll have a good time with this one. Just make sure nobody is using their phones to cheat the answers!
Revolver and Co review provided by Nintendo Link
Developer: Chequered Ink
Publisher: Chequered Ink
Release Date: July 2, 2021
Price: $7.99, £5.89, 6.49€
Game Size: 75MB
Good range of questions
A good way to learn random facts
Cute graphics
Some dialogue is quite cringey
Not for players looking for fact paced action