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Metroid Dread Report Vol. 2 Released on Teaser Site

Metroid Dread Report Vol. 2 Released on Teaser Site

Metroid Dread Report Vol. 2

Today, Nintendo has released Metroid Dread Report Vol. 2 on Metroid Dread‘s teaser site. This report covers a lot more interesting details, specifically about the E.M.M.I., AKA Extraplanetary Multiform Mobile Identifier, robots that are hunting Samus in the upcoming title.

For your convenience, here is the full Metroid Dread Report Vol. 2:

Metroid Dread Report Vol. 2: Researching the E.M.M.I.

Welcome to the Metroid™ Dread Report! This series will introduce the newest information on the Metroid Dread game and the world of the Metroid series, along with behind-the-scenes glimpses from the game’s development team.

In this edition, we’ll be taking a closer look at the threat stalking bounty hunter Samus Aran—the E.M.M.I. Originally dispatched by the Galactic Federation for research purposes, these large, highly agile, and extremely deadly robots are now in relentless pursuit of Samus. Read on to learn more about these breathtaking machines and a few of the changes they bring to the world of Metroid.

Metroid Dread Report Vol. 2 EMMI

What are E.M.M.I.?

An Extraplanetary Multiform Mobile Identifier—or E.M.M.I.—is a highly agile research robot equipped with the ability to extract DNA. The Galactic Federation dispatched several to the uncharted planet ZDR in order to research the X parasite, a lifeform with mimicking capabilities. But, somehow, the E.M.M.I. on ZDR went dark.

On her subsequent mission to investigate what’s happening on ZDR, Samus encounters the E.M.M.I.—only to find their behaviors and intent seemingly corrupted.

~Transmission from the dev team~

The E.M.M.I. are robots that belong to the Galactic Federation, so they are not ordinarily an enemy of Samus. However, the E.M.M.I. that appear before Samus identify her as a target and relentlessly chase after her. Our belief is that the E.M.M.I.’s lack of emotion and overwhelming power will combine to create a threat so great that they strike terror in the hearts of players.

What happens if Samus is caught?

E.M.M.I. roam freely within their zone. Depending on what their sensors are picking up, they are programmed to take one of three courses of actions, indicated by the color of their light.

Patrol Mode (blue light): Roaming the area and has not yet detected Samus.

Search Mode (yellow light): Investigating a suspicious sound.

Pursuit Mode (red light): Pursuing its locked-on target at high speed.

When Samus is caught by the E.M.M.I., it’s almost certainly the end for her. Be very careful to avoid detection as you explore zones where E.M.M.I. are active.

Metroid Dread Report Vol. 2

~Transmission from the dev team~

If caught by the E.M.M.I., you may still have a chance to escape—however slim it may be! Strike with a well-timed Melee Counter the instant the E.M.M.I. opens itself up to attack. However, this window of opportunity has such narrow timing of success you may consider it nearly impossible to land a counter—so much so that you may want to avoid this situation at all costs.

However, there’s always a nearby checkpoint to restart from, which should be helpful if something goes sideways and Samus is captured.

E.M.M.I. Zone Doors

The E.M.M.I. are confined to roam only within designated E.M.M.I. Zones. These zones are separated from the rest of the world by E.M.M.I. Zone Doors—and only Samus can freely move through them.

When the E.M.M.I. visually identifies Samus and begins its heated pursuit, the E.M.M.I. Zone Doors lock down. To get them back open, you must shake the E.M.M.I. off your trail.

~Transmission from the dev team~

The Zones where you must contend with the E.M.M.I. threat are limited. It’s otherwise too stressful to have this kind of sustained tension!

When you enter an E.M.M.I. Zone, your map registers the layout of the Zone and the locations of the Zone Doors, which is helpful for making important decisions around where to go. Just remember: stay calm and check the map to get your bearings when you enter.

A new ability: Phantom Cloak

Phantom Cloak is one of Samus’ new Aeion Abilities, using optical camouflage to render her invisible. While this ability is active, Samus can move without causing any sound and she will go undetected by the E.M.M.I.’s optical sensor.

Metroid Dread Report Vol. 2

Samus can activate this ability by consuming a special type of energy called Aeion. However, if Samus walks or otherwise engages while the ability is active, she will more quickly burn through Aeion. If all of her Aeion is depleted, Samus may continue using Phantom Cloak at the cost of her Energy. Manage these resources carefully.

~Transmission from the dev team~

By using Phantom Cloak, you can not only prevent the E.M.M.I. from detecting Samus, but also walk through doors that close when detecting humans.

You’ll find this ability is useful against all enemies—not just the E.M.M.I.—so you may want to consider using it to bypass others when you’re low on Energy.

Are the E.M.M.I. invincible?

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The protective plating on the E.M.M.I. is made of a special material said to be the strongest stuff in the universe and can deflect Samus’ standard attacks. However, by taking in the energy from the Central Units—the mother computers managing each E.M.M.I. Zone—her arm cannon temporarily powers up to become an Omega Cannon, and she becomes able to fire the Omega Stream and Omega Blaster. The E.M.M.I. are vulnerable to these forces.

Omega Stream

When Samus’ Omega Cannon is online, hold down the L button to enter Aim Mode. Next, hold the Y button to unleash Omega Stream, a powerful, rapid-fire attack. Continuously striking the head of the E.M.M.I. with this attack will cause its protective plating to overheat and shatter, leaving its core—its weak point—exposed.

Omega Blaster

Hold down the R button while aiming with the Omega Cannon to power up a charged shot. Press the Y button after fully charging to unleash a deadly Omega Blaster attack. Strike the exposed core of the E.M.M.I. with this blast to defeat it. The Omega Cannon will revert to Samus’ regular Arm Cannon once the E.M.M.I. is defeated.

~Transmission from the dev team~

Samus cannot move while charging the Omega Blaster. As the deadly E.M.M.I. approaches, you’ll have to overcome your fear and stand your ground to charge the Omega Blaster, then unleash this energy to land a finishing blow. This creates a build-up of tension and an exhilarating payoff for the player after pulling it off successfully.

How many E.M.M.I. are there?

The announcement trailer shows several E.M.M.I., including two models that differ in color as well as a broken one.

However, this illustration shows seven shadows of E.M.M.I. behind Samus. It seems there are more kinds of E.M.M.I. out there!

Metroid Dread Report Vol. 2

~Transmission from the dev team~

Each of the E.M.M.I. have different abilities. What kinds of abilities, you may ask? Why, the E.M.M.I. hold countless mysteries, but we’ll save this mystery for another time.

In the next Metroid Dread Report 
Seven key words that define “Metroid.” Please look for it soon!

For more details in regards to Metroid Dread Report Vol. 2, including some video clips, head to the actual site page here.


Thank you for stopping by Nintendo Link for all of your Metroid Dread news and updates. What did you think of Metroid Dread Report Vol. 2? Were you intrigued by the E.M.M.I. information? Let us know in the comments below! Happy gaming, everyone.

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