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Monster Hunter Rise Technical Analysis

Monster Hunter Rise Technical Analysis

monster hunter rise

We are days away from the inevitable release of Monster Hunter Rise, one of CAPCOM’s biggest releases on the Nintendo Switch console. CAPCOM lifted the review embargo earlier today, and we will get our review out as soon as possible. We definitely want to have a fair review and give you all a judgment that will do the game justice. With that said, the lifting of the embargo also means we get to talk about certain details about the game, and like usual, Digital Foundry has brought forth a technical analysis of Monster Hunter Rise.

Check out their video below:

Monster Hunter Rise Tech Points

  • Does not use all of the Resident Evil Engine features, but it does use some
  • Bokeh depth of field featured in cutscenes
  • 756p when in docked mode
  • Edges produce a regular sample count with 21 out of 30 pixels
  • 540 in portable mode
  • Mostly solid animation work, though animation doesn’t collide with various object meshes in the terrain. This means when walking up a slope, your feet can clip through the ground.
  • Attack animation seems to be directly based on Monster Hunter World
  • Animation is overall faithful to Monster Hunter World with just a few minor changes
  • Foliage is animated and reacts to your character, but shadow rendering is reduced/absent in Rise
  • Tree shadows are static in Rise whereas they are animated in World
  • CAPCOM seem to have made the right cuts to get this type of Monster Hunter game running well on Switch
  • When enemies are at a certain distance from the camera, their animation rate is halved, so they only update at 15 frames per second instead of 30
  • Frame rate is targeted at 30 frames per second, which the game usually hits
  • Minor dips/incorrect frame pacing
  • Similar in docked/portable modes
  • Loading screens usually happen primarily when leaving/returning to the village, and are fairly quick
  • Game supports proper 5.1 audio output

Many of the reviews that have already come forward are praising the game for its technical wizardry and user friendliness compared to previous entries in the series. We can confirm this from our side, and we have high hopes that this will be one of the most successful Monster Hunter games to date.

Monster Hunter Rise officially releases this Friday, March 26th, 2021.

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Thank you for stopping by Nintendo Link for all of your Monster Hunter news and updates. Are you looking forward to this release on Friday? Let us know what you think in the comments. Happy gaming, everyone!

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